If we divide the hours engaged by DAUs, we get 69h on average per user, which might indicate that users (especially teens) are spending a large portion of their time on Roblox's products. Check out ...
Roblox investors are focusing on a path to profitability after the metaverse pioneer reported a wider-than-expected Q1 loss Wednesday morning. But the company reported an unexpected beat of free cash ...
I see Roblox as more than just a gaming company—its expanding ecosystem and monetization strategies position it for long-term success. With $1.4 billion in net cash and a growing free cash flow ...