If you’re planning to develop a game engine or other Java software that needs 3D graphics, consider using Java Binding for OpenGL (JOGL). This low-level Java API acts as a bridge to the underlying ...
A cross-platform, performance-first graphics engine built entirely with modern OpenGL 4.6, featuring an ECS-based architecture, GPU-driven workflows, and in-editor scene manipulation. Designed for ...
Book Abstract: This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer ...
The Khronos Group, a consortium that includes major media-centric companies like ATI, Intel, NVIDIA and SGI, will release the latest version of the OpenGL ES specs at the Game Developer’s Conference ...
Games on devices of all kinds could soon be running better because Vulkan, the successor to OpenGL, has finally been released officially. The new standard gives developers low-level access to discrete ...
LWJGL 3.3.3 modified for PojavLauncher Android and iOS. This branch also integrates lwjglx, allowing Minecraft 1.12.2 and older to run on this LWJGL version. LWJGL (https://www.lwjgl.org) is a Java ...
Hardmac today points to a netkas.org posting revealing that Apple has built nearly all of the required support for OpenGL 3.0 into Mac OS X 10.6.3, with 22 out of 23 extensions now supported. Most of ...