This is a custom inventory management system for 2D games developed in Unity. The system provides flexible and extensible functionality for managing items, slots, and interactions within an inventory.
Unity, the increasingly popular “build once, deploy anywhere” 3D game engine, is going 2D. At the company’s UNITE conference in Vancouver this morning, CEO David Helgason announced three things: ...
This inventory system was originally designed for managing soda-related items in a 2D game. However, thanks to its modular and scriptable architecture, it can be easily adapted for various use cases.
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